Rishi Rawat

When I started in 2008 my core thesis was that most purchase behaviors were rational. 9+ years on and 300+ experiments…

See what Rishi is up to on LinkedIn

Comments 5

  1. Excellent idea. I tackled this basic theme of getting more people to find more of my 2000 product choices with a very left-brained solution: by implementing a very robust search framework. It’s very useful, but it took me a long time and really didn’t do more than put a dent in this particular problem. Gamification is a right-brained technique that sends all the positive signals for a brand: It shows you are friendly, playful, and don’t take yourself too seriously, which generates immediate subconscious goodwill.

  2. I love this idea Preston and it would be a lot of fun to test it out and see if it generates a better response than the small % of emails captured from the discount offer. I actually don’t think it would outperform the discount offer as it’s currently designed because the gamification mechanics didn’t go far enough unless there is some feedback loop after somebody clicks the YES button. You never know though so definitely worth a test. I am intrigued by the idea of pushing that concept to test other emotional triggers. For example, what about working on the emotions of Interest & Admiration by popping their Viva Babes program (screenshot attached)?

    https://consuelastyle.com/pages/its-not-about-the-bag/⁠

    Would people exposed to that content form a stronger emotional connection with the brand so that even if they didn’t buy during this visit they’d move Consuela into their consideration set for a future handbag purchase? Or, would they actually spend more time on the site and ultimately convert?

    What about tapping into the emotions of Romance and Sexual Desire? Which emotional triggers would work best for the first time visitor to the site?

    Keep up the good work my friend.

    1. Hi, Shilo. One detail we didn’t mention is something you eluded to. When the user clicks YES and has visited a certain number of product pages (say, for example, 6) that’s when the 15% discount is revealed. Further, the gamification mechanics would work better if there was a non-distracting way for a user who clicked YES to see how close they are to the surprise. That way they know it’s not an endless quest. Testing such ideas using VWO can get complicated which is why I’ll be directly coding such experiences on client sites and setting them as A/B tests. What you are seeing here is the simplest version of the concept.

      I also like your Viva Babe idea plus your suggestion about exploring other emotional triggers.

      Thanks for adding your thoughts. –Rishi

If the comment section remains empty I'm going to lose my job

Your email address will not be published. Required fields are marked *


The maximum upload file size: 50 MB.
You can upload: image, audio, video, document, spreadsheet, interactive, text, archive, code, other.
Links to YouTube, Facebook, Twitter and other services inserted in the comment text will be automatically embedded.